| Book 2 # 41 1/4/01
5:11:18 PM
one of the keys to unlock
the first door
DON'T BE AFRAID
You've heard over and
over
I've heard it over and
over:
It's up to you
get enthused
the most critical thing
you'll write to get in the game
You have two to three
sentences--about 25-35 words total
to convince someone
But it can and will
be done.
learn to get to the heart
truncate what it's about
in a fascinating way
like an aerial view
of the forest
it's a task you will
eventually have to master
Get *passionate* about
the idea
YOUR passion HAS to
come through
Let your love for the
idea show
keep the thing on track
Don't try to re-work
Write a new one.
Afterwards, pick the
best
an index card, not a
thesis actually tells us more
of what we need to know
Present tense is more
exciting,
immediate and it will
sound fresher.
Re-write until you can't
get the
sentence any leaner,
any shorter, more vivid.
IMAGINE WHAT PEOPLE WILL
SAY
READ THE BACKS OF NOVELS,
READ ADS
find evocative phrasing
concise ways to bring
your point across
It should be shorter,
leaner, and pack a punch
Make each word reveal
character and plot.
OK, now you're getting
close.
Set the pace
zing along and intrigue
them
Use alliteration, assonance,
whatever you can to
make those few words sing.
Unfair? Maybe. But it's
life.
source: HOW TO WRITE
A REALLY GOOD LOGLINE
Cecil
Touchon Copyright 2000 - all rights reserved
RETURN
|